10 - 12 Nightal, 1357DR
[Game of October 24th, 2003]
*10 Nightal*
The party is underground.
Jaran gets the bright idea that maybe there is more treasure hidden about. She
pulls out a potion of treasure finding and chugs it. She feels nothing in
particular. She walks around the room, feeling a slight tingling as she nears
the party members. Elsewhere in the room, she feels nothing. There is no more
treasure after all.
The party decides to burn the corpses. Jaran performs a small service to them,
feeling some kindred to them as wanderers.
It begins to rain somewhat. Jaran puts her hood up. They walk along in the
direction they originally set out. They ride the rest of the day, following the
well-worn trail. The sun sets, and the rain increases. They reach an area
where the path before them is perfectly smooth.
Lyta’s fly shrinks into stone again, and she rides on the broom with Jaran.
Connor takes the opportunity to inspect the trails. Above him, Jaran points
down the road, and he finds that the ruts pick up again about fifty feet down.
The road appears to have been smoothed.
Jaran searches for traps. She sees nothing. Connor skips a pebble across the
mud. It skips a few times and sinks. Jaran pokes at it with the quarterstaff.
It sinks in about a foot. Kalcryx checks it out with his gem of seeing, and
sees a pebble hidden among the mud.
“It looks like mud,” Gwynnedh says after some length. She urges Hadrian forward
and passes through, leaving hoofprints behind.
Connor begins to scout for a good campsite about fifteen off the path. The
party sets up camp in a raised, rocky area. The magically summoned mounts
wander off into the woods. Jaran tries to start a fire, but fails. Connor
tries as well, but also fails. Lyta sets the logs ablaze with her burning hands
spell, but the driving rain beats the life from the flames.
Jaran and Gwynnedh take the first watch. Jaran carves, and Gwynnedh grooms
Hadrian, and the hours pass uneventfully. Connor and Lyta take the second
watch, which also passes without incident. G’Kar takes the third watch.
Suddenly G’Kar hears some rustling along the trees. Kalcryx wakes up and senses
big cats. He readies himself and announces the creatures in the trees. There
is a snarl, and from behind a tree comes a large orange, black-striped cat with
stony ridges across its mask and down its spine. Its forepaws also seem to be
encased in stone. The cat leaps into the campsite, swiping at Kalcryx and Lyta.
Lyta wakes up to find a claw sinking into her chest. She grabs her wand of
wonder, intending to cast burning hands. She points the wand and from it comes
a glittering stream of small objects. Many of them pelt the creature in the
head, others flying over its head.
G’Kar tries to wake up Connor. From behind him, a great figure leaps over his
head and lands next to him, its paws extended.
Gwynnedh and Hadrian awaken. She finds her feet and arms herself with the
longspear. Another cat leaps into the fray, landing between Connor and the
horse. It swipes at Connor, who is now most certainly awake. He stands, draws
his Defender, and hisses loudly.
Kalcryx turns around and exchanges claw swipes with his kitty. As his claws
rake the creature, he feels that its skin is hard, crusty-like. The cat claws
back and bites him. It grabs Kalcryx in its front paws and begins to rake him
with its back claws. Kalcryx bleeds.
G’Kar raises his hammer to attack a kitty, but slips off the edge of the
stone. He scrambles to his feet.
Cat A smacks Lyta around some more, clawing and biting at her. Almost the
entire weight of the cat is upon her. Lyta points the wand of wonder at the cat
again. A small ray shoots at the cat. The cat rapidly increases in size. Lyta
rolls five feet along the ground toward Kalcryx.
Gwynnedh skitters across the ledge, almost losing her footing, but managing to
stay upright, and stabs the Lionheart into cat B. Her second blow glances off
its stony skin. Meanwhile, Connor is batted around by cat C
Jaran suddenly wakes up. Groggily, she stands, speaking to the cats in their
native language, “Leave now. Your lives in danger. We are too strong a foe for
you.”
Connor attacks cat C with the defender, and draws his scimitar. Kalcryx claws
at cat B’s nose. It is just enough force to force the creature to drop.
Kalcryx is surprised. He pegs over to cat C and attacks it with the
Lifebringer.
G’Kar finds himself on the forest floor. Calling out, “By Clangeddin’s Fury!”
he flings his thrower at giant cat A, wounding it seriously.
Jaran watches cat A, waiting to see if he will obey her or not. He turns toward
G’Kar and swipes down at him, his paw swinging toward G’Kar with frightening
speed. He overextends and slips, landing on his belly. He becomes distracted
and begins to attack Connor instead.
Lyta stands, and moans. Gwynnedh stabs at giant cat A twice, her first blow
glancing off its skin, the second sinking deep in its flesh.
Cat C takes a step down the ledge and begins to flee. Kalcryx and Connor take
blows at it as it passes them. It flees a small distance into the wood and
falls.
Jaran tells the giant cat to leave. She approaches cat C and administers
a curing potion, mewing at it that it should leave.
Connor casts a charm spell, but is uncertain of its effects.
Kalcryx approaches the enlarged cat A, and attacks it. It falls.
G’Kar watches and waits. Lyta requests healing. Gwynnedh goes to Jaran’s side,
requesting an explanation. The cat stands again. G’Kar also joins Jaran.
Jaran feels a strange prickling at her finger tips. Once again, she asks the
cat to leave. She tells G’Kar not to harm the cat, to let it leave peacefully.
She makes her way to the other small cat, and administers a curative potion to
it as well. It does not regain consciousness.
Kalcryx requests healing from the Lifebringer. G’Kar and Gwynnedh watch the cat
as it backs away cautiously.
Jaran examines the big cat, and determines that no amount of healing can help
it. She administers another cure light wounds potion to the remaining, smaller
cat. The cat regains consciousness.
Healing all around. Jaran mews to the cat, asking why it attacked. It mews
back, “Hungry.” She digs out a chunk of bear jerky and gives it to him. It
snarfs the meat and wanders off.
Connor and Jaran follow it and try to make friends. It rubs its head against
Connor in a friendly gesture. Connor shares with it some dry rations, then
tries to offer it a healing potion. The creature does not trust Connor well
enough. Jaran explains that the potion will make it feel better, and it allows
Connor to feed it to him.
Jaran spellcrafts and determines the prickling tingling was the breaking of her
geas. She spends some quiet moments in conversation with her sword. “What can
I do to atone for the death of this cat?” The sword has no answer for her.
She thinks for a moment. She wonders if reincarnating the dead cat would set
things aright. G’Kar offers to cast an augury to ask if the action would be
successful.
Suddenly, Jaran feels very weak, increasingly weaker as the moments pass.
The augury comes back, “No.”
G’Kar casts augury again, asking instead if the geas would be restored if the
cat were raised? Again, the augury comes back, “No.”
Gwynnedh asks Connor if perhaps there is not enough game around for the tigers.
He cannot know for sure, but he feels that there is plenty of food, that the
tigers merely went for the larger prey. Gwynnedh nods, and goes back to sleep.
The others join her shortly.
Morning comes. The rain has not abated. Connor goes back to the queer smooth
patch in the ground, but has no further insight into its mysteries.
Kalcryx prays for an atonement spell. Nothing happens. Jaran, still feeling
weak performs a funerary service over the corpse of the cat. Meanwhile, the
other two tigers circle the camp. Jaran tosses them some jerky.
Kalcryx prays to Helm, humbly asking for an explanation to his inability to
learn new spells. Helm does not respond. Jaran suggests teleporting to Velen
to learn what can be done to rectify the situation.
“Do you think perhaps by killing the cat when you knew about the geas, you could
have put yourself in disfavor with Helm?” Kalcryx agrees that it is a
possibility. He spends some time in contemplation. Jaran shoves the cat’s
corpse into the portable hole. She then spends some time searching for the
sparkly things that spewed from Lyta’s wand. She finds 23 gems of different
colors, worth about a gold a piece.
The party manages to coax Hadrian into the hole. He is unhappy, but munches a
handful of figs. G’Kar casts augury, and it comes clear. They teleport to
Velen, and arrive in Kalcryx’s fort safely.
The helmites seem concerned about the horse coming out of the hole. He looks at
Gwynnedh, radiating an air of expectancy. She feeds him another fig.
G’Kar goes to his shrine. Connor goes to the zoo. He buys popcorn, and watches
the tigers.
Jaran pulls Gwynnedh aside. “Do you think you can help me out with the
Mystrans?” She asks. “They don’t like me arriving during daylight hours.”
Gwynnedh agrees to see what can be done.
Jaran and Gwynnedh and Kalcryx walk to the temple of Mystra. They are greeted
by a cleric. Gwynnedh introduces herself.
“Athunson?” The cleric asks. He leans close and whispers to her. “Lady Zaranda
is back in town today.”
“Ah. Perhaps, I shall pay her a visit. Thank you.”
“What is it we can do for you?” the cleric asks. Gwynnedh explains that her
companions have business with the church. The cleric banters with Gwynnedh for
some time about the strangeness of her companions -their need for raise dead
scrolls, restoration of limbs that are lost in ways that will not be explained,
payment from pockets that do not seem to be pockets- Gwynnedh looks askance at
Jaran, but explains that she and the others go about very dangerous work.
Jaran explains her geas, and that she has broken it. The cleric cannot help
her, but offers to bring the Lord of Mysteries. As he leaves, Gwynnedh asks his
name. He is Thomas of Velen, dweomer keeper of Mystra. He comes back a moment
later with an older looking man in deep blue robes.
“Hello my lady,” he greets Gwynnedh. “I have heard something of your woes…”
his voice trails off, somewhat questioningly. Gwynnedh turns his attention to
Jaran.
“Well, a slightly broken geas is still a broken geas…” he says, at the
conclusion of Jaran’s tale.
“Yes, well…”
“Are you weakened?”
“Yes,” she admits. She explains that she thought of raising or reincarnating
the creature.
“That’s silly,” he says. “The spell only works on people.”
Jaran asks if the church can help her. “No, a geas is very powerful magic.
You will have to find a sorcerer of sufficient power to rid you of its power.”
They give him money for his time and make small talk.
–
Kalcryx wanders to the temple of Helm and explains his troubles. He finds no
help there, but leaves them a 600gp emerald for their time.
–
Gwynnedh wanders off to Lady Zaranda’s keep. They are led into a sitting room.
A few minutes later, a servant, a butler type, comes by, and informs them that
the lady fair is busy with gubernatorial affairs today, but that she sends her
warm greetings and would be glad to dine with her.
There is some awkwardness about how many will be attending. Gwynnedh signals
that she’ll be attending alone. Jaran is huffy.
Time passes…
Jaran spends some time scrying on mages who might be powerful enough to help
her.
Kouraf the Enchanter is bleeding in the snow. There are hands fondling him. A
flask is pushed into his mouth. The hands are ringed, clad in leather gloves
and the forearms are covered with bracers. A voice says, “Come on old friend,
you can make it.” Jaran decides to teleport a powerful healing potion to the
location. She sees a potion materialize on Kouraf’s chest. The other says,
“What the?” The hand grabs the potion and it goes out of her view. The voice
says, “This may help. Watch him while I use this.” Another set of hands,
ungloved, but also with bracers, tucks the robes in around him.
She looks for Kouraf, the oracle incarnation, but the scry fails. She tries
again, but again it fails. She tries a sending “Accidentally broke geas.
Party was attacked in dead of night. Need wish or powerful magic or will die
untimely. Have elixir of health.”
A sending comes back. “Can’t cast wish. Seek Ash. Follow your path or aid
Kouraf. Finding Ash probably easier. Other rewards along the way. Not time
for me yet.”
Jaran decides to scry on Ash. Amazingly, she gets an image of an old man, not a
terribly old man, but maybe middle aged. He wears a dark blue cloak around him,
and he is walking with arms crossed, alongside a cart on a muddy road. It is
pouring down rain. He has long white hair and a short white beard, and there is
a large sword strapped to his back. He does not look familiar to Jaran at all.
She quickly pulls out a piece of parchment and scribbles a note:
“Ash-
A mutual friend advised me to seek you out. I am in dire need of powerful
magic, possibly a wish. I am uncertain of what role you may play in such help.
We are destined to meet with you on the path.”
And teleports the note to his location.
Meanwhile, Gwynnedh asks Kalcryx to relate to her the story of Cleksathor.
Night comes. Jaran asks Gwynnedh if she knows anything about a man named Ash.
She does not.
Gwynnedh leaves for her dinner appointment. She arrives at the keep and is
led through the same sitting rooml, through several flights of stairs, and
ultimately into a dining hall.
She is greeted by a beautiful tanned woman with dark curling hair dressed in a
fine green gown. The Lady greets Gwynnedh warmly, hugging her and kissing her
on both cheeks.
Gwynnedh explains her mission, and how, not two days into it, they’ve been
called off the road many times already for this reason and that. “They really
are the most troublesome people!” she exclaims.
Lady Zaranda smirks and comments on Gwynnedh’s own similar tendencies.
“Ah, yes, perhaps there is a lesson to learn here.”
During the dinner, Gwynnedh relates to Lady Zaranda Kalcryx’s story. She can
think of no specific reason the dragon would want her, but is unsurprised. The
Cult has been after her many times, and no doubt it is merely another such
attempt.
–
Morning comes.
The party clambers into the hole.
G’Kar casts augury. “Do not go through, unless you like being under the soil.”
The party decides to wait ten minutes and retry. “This time it’s better.”
They arrive back in the path. It is raining hard. There are cartwheel marks in
the mud, which they follow for a good three hours. Suddenly the wagon marks
stop. The ground is smooth, and not as sloppy as the surrounding mud.
The party decides to go on in the same direction, at quicker pace.
Two hours more pass, and in the distance they see and hear a caravan of sorts.
There are carts and people… gypsies! And the same gypsies, no less.
The party approaches and strikes up conversation.
“We’ve actually met before…” Jaran tells them.
“Yes, you look familiar… and the dwarf, yes, I remember him. Many pints of
ale shared between us. I’m afraid most of our clan is no longer with us, but
the few remaining remember you well. What brings you to us?”
“Well, do you know someone named Ash?”
“Yes, he is our protector.”
“A powerful friend told me to seek out Ash to aid me,” Jaran explains.
There is a rustle in the nearby trees. A man appears out of nowhere. “Hello
Jaran,” he says.
“Hello,” she answers. He seems to be the man she scried upon. “You must be
Ash.”
“I received your message, though I almost missed it. My friend here,” he pats a
boy’s head, “picked it up off the road and handed it to me.”
“Yes, the spell for teleporting objects is not the ideal method for sending
messages, but it was the only means available to convey it.”
“What is it you require of me?”
“I am not certain. I am in breach of a geas. I did not mean to be so.”
“Well, it’s getting dark. Camp with us tonight and we can discuss it.”
He looks around and says, “This is a good spot.” He casts a spell, and it stops
raining. Jaran spellcrafts, but can only determine that it is not a magely
spell. G’Kar does also, but he does not recognize the spell.
Ash traces a circle in the ground. Rain does not fall in the area traced, and
leaves blowing in the wind do not cross the barrier.
The gypsies enter the circle. They get off the carts, and he casts another
spell. As he finishes the first incantation, the wagons start dismantling
themselves. Beds unroll and a campfire erupts. Within seconds, the gypsies are
making themselves at home.
G’Kar reaches into his newly acquired bag of holding and busts out some dwarven
ale. Thirsty gypsies swarm him and they work on a buzz.
The music starts, and the gypsies sing a tale of a group of heroes who, when
danger came their way, and left in the middle of the night, crafted a most
masterful plan. o/~ The bandits came, they baited them… o/~ and thus the town
was saved.
The singing gypsy asks after Delenn, who had taught him the song. G’Kar
explains that she is no longer with them. “Here, let me tell you the story of
how the bard died.” G’Kar begins the depressing tale, quickly losing the
interest of his audience.
The leader of the gypsies and Ash sit down by the campfire. Jaran and G’Kar
join them, catching them in mid-conversation. They are discussing who will take
over the jobs of the recently deceased.
“So who sent you our way?” Ash asks Jaran.
“A man who calls himself the Oracle.”
“Interesting, I’ve never heard of him.”
“He seems to know just about everything, but also only provides cryptic answers.
It is unclear whether he actually knew who you were, or if he merely knew you
could help me.”
“Well, if you seek my advice, tell me your problem.”
Jaran spins for him the tale of how the cat was killed.
“And you wished to have this guilt cleansed?” Ash asks. Jaran nods. “Well, I
believe I may be able to help you, if you are able to help me.”
“What help do you need?”
“Shandakul has blessed me wih much knowledge as I travelled through these
realms. I believe I can share some of this knowledge with you, if you are
willing to travel with me. But you must be willing to retrieve something for
me. It will not take you far from your path, but the journey may be difficult.”
“There is a tale that these fine people brought to my attention, not long after
I joined them. I think it may have some truth to it. They say there is a
fountain in these woods that will cleanse unwanted deeds from the person who
bathes in its waters. It has been said to restore people to their previous
state… of health, sometimes… curing diseases, regrowing limbs, curing curses
and diseases… It’s very difficult to find, but I think I may be able to help
you, though I cannot help you overcome the guardians. The tale goes that the
fountain gets its powers of cleansing and restoring from two holy warriors of an
ancient religion, who fell from grace in the waters that feed the fountain.
They now guard its entrance.”
“Is it wise to destroy them?” Lyta asks.
“Most definitely not,” he answers. “But it may be worth it, if, as you say, you
have broken a geas.”
“The only problem is that bathing in the waters requires you to be pure of heart
and willing to accept your wrong-doings.”
Jaran inquires further into the definition of “pure of heart”.
“You can be of pure heart without encumbering yourself with the rules of man…
or dwarves or elves. I certainly don’t.”
Gwynnedh twitches. She asks where the stories say the fountains are. Ash
explains that a small trail not far from their current location is reputed to
lead to the fountain.
“One of the guardians has a sword that I desire. If you defeat these guardians,
I ask that you bring the sword back for me.” He pulls out the large sword on
his back. “It’s sort of like this one, except the magic on it is stronger. It
has a set of runes on it, written in elven. Whenever a sword downs an opponant,
the runes glow, ‘Ashes to ashes, dust to dust.’” He chuckles a bit. “You can
see why I might want it. You may keep the other sword.” He explains that the
swords are of the highest enchantment, but that he knows none of the specifics.
“I also speak in…” he says, switching languages mid-sentence “many
languages…” switching again “other than…” and again, to a language none
assembled understand.
Jaran answers in undercommon, “I only know one other language.” He does not
seem to understand.
“If you are interested in pursuing this, I may be able to help you on your
path.” He explains that he can cast a spell to steer them true, but that it
only lasts for three hours.
The night passes. Morning comes. It is still raining. Kalcryx prays, but
feels no blessing from Helm.
Lyta casts a spell, and two horses appear from the woods. Connor tries to bond
with his horse (by mounting it). Connor takes the lead. Ash casts a spell and
puts his hand on Connor’s shoulder. The woods seem to open up before him. He
urges his mount in what seems to be a straight line, but is in fact a jagged
path.
They gallop for three hours, and suddenly the forest closes in on them.
Suddenly an oak tree appears in front of Connor, seeming to jump out of nowhere.
Connor explains that the spell has worn off. He looks around him, and in the
ground he notices fragments of rock, the orientation of which indicates to him
that a cliff is to his left. He picks out their path with little trouble.
Towards sunset, they hear the sound of rushing water. As they advance, the
forest opens up. There is a stream and a cliff edge behind it and a cascading
waterfall. Kalcryx pulls out his gem of seeing and inspects the waterfall. It
seems to be genuine.
Jaran casts fly on Kalcryx. The party dismounts and wanders into the water.
Kalcryx flies through the waterfall, and informs the others that there is indeed
a cave behind it.
Kalcryx and Jaran enter the cave. Around them there is the occasional evil
moan. The other join them shortly.
Connor’s Defender glows blue. Gwynnedh is overwhelmed with the sensation of
evil. Kalcryx casts recitation, Lyta casts cat’s grace on herself.
Before them is a brief flash of light, illluminating two figures and the edge of
a fountain. A small ball of light travels toward them, striking near Kalcryx.
It erupts into a ball of fire, engulfing the party. Gwynnedh and Jaran are
particularly hurt. Connor employs his magic buckler, turning himself
invisible, and advances on the figures.
There is the sound of metal clanking, and they are charged by a skeletal figure
in black armor weilding a sword. Its attack seems set on Kalcryx. It swings
the sword, which comes crashing down on his platemail.
Jaran casts command undead, but her spell seems to have no effect.
G’Kar advances and throws his hammer at the figure, twice, hitting solidly both
times.
Kalcryx feels slightly uneasy. He places himself between Gwynnedh and G’Kar and
casts strength of one.
Gwynnedh stabs it with her spear, and connects, but doesn’t really damage its
skeletal frame. She drops her spear and arms herself with the maul.
Lyta casts acid bolt. The magical acid splashes about, but doesn’t seem to do
much.
G’Kar, Kalcryx, Gwynnedh and Jaran are suddenly blinded.
Connor rematerializes in front of the second knight and attacks it. He slices
at the creature again and again and again.
Kalcryx feels the skeleton swing at him, cutting through his armour. Jaran
steps back and quaffs a healing potion. Suddenly, she can see again. G’Kar
casts defensive harmony. Kalcryx uses the gem of seeing to cure G’Kar’s
blindness.
In the distance, Connor falls over. His last memory is the ghoul looking at him
strangely, and the world turning black.
The creature attacks G’Kar, cleaving through his armor. Jaran tosses some holy
water at the knight. It burns! His armour melts away. G’Kar swings his
dwarven thrower and smacks the creature apart some.
Kalcryx, still blind, tries to heal G’Kar. G’Kar feels much, much better.
Gwynnedh, completely blind and having no clue where the opponant is, readies
herself to attack anything that feels like a foe.
Lyta flies into the cavern further, toward Connor. She casts lightning bolt,
but surges. Suddenly, Connor’s sword is glowing, as is the sword of the death
knight, all the potions, Kalcryx’s armour, G’Kar’s hammer, Gwynnedh’s armour and
maul. Jaran lights up. All magical items within 60 feet of Lyta now glow.
Another bead of light glides toward the main party. It explodes into fire
again, and again, the party is hurt.
Jaran reads a dispel magic scroll, attempting to dispel the blindnes, but it
fails.
G’Kar hacks away. The knight shatters under his hammer, sending bone shrapnel
all about.
Lyta casts alternate reality. She surges again, and reality stays the same.
The remaining knight charges G’Kar, but misses. Jaran approaches Connor and
determines that he is dead. She drinks a cure critical potion.
G’Kar asks Gwynnedh to back up a few feet, then attempts to shield bash, but
misses three times. Kalcryx lays his hands on G’Kar and cures him.
Lyta casts dispel magic. Gwynnedh and Kalcryx can see! But they are no longer
magically enhanced.
The creature smacks G’Kar around. Kalcryx moves to heal him as soon as
possible. Jaran chucks some holy water at the thing again.
G’Kar defends himself, crushing the bones with his hammer. Yay!
Kalcryx and Gwynnedh go to Connor. They take his body to the fountain. The
fountain bloodies, and the blood just disappears. Connor’s body is cleaned of
blood, the wounds in his body close and heal. He regains consciousness and
feels wholly well, except he is drowning. He sits up and climbs out.
Jaran climbs in the fountain as well. She thinks about the poor cat as she
washes herself. The wounds heal, she feels stronger, and she feels a tingling
in her fingertips.
Kalcryx climbs in next. He feels his wounds close up, and suddenly his leg
itches like hell. Slowly his stump extends and forms into a leg. Woohoo!
Additionally, he feels less guilty about the cat.
G’Kar climbs in the pool next, then Gwynnedh, and Lyta.
Connor scoops up a vial of the fountain water.
At Kalcryx’s urging, Jaran identifies the two swords. The lesser one is a +2
two-handed sword. The second is +5 vorpal sword.